The Mathematica GuideBook for Graphics
Schaum's Outline of Essential Computer Mathematics. Seymour Lipschutz.
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The Elements of Computing Systems. Noam Nisan.
Dark Pools. Scott Patterson. The Mythical Man-Month. Frederick P.
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Machine Learning. Kevin P. Pattern Recognition and Machine Learning. Christopher M. Computer Science Illuminated. Nell Dale. Emotion: A Very Short Introduction. Dylan Evans.
The Mathematica GuideBook for Programming
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An indispensible resource for students, researchers and professionals in mathematics, the sciences, and engineering. Prodotti correlati.
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Scientific Programming and Computer Architecture. Fundamentals of Java Programming. Johann Wolffgang Hartich - Masterpiece, Augsburg. What works. This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity.
This first volume begins with the structure of Mathematica expressions, the syntax of Mathematica, its programming, graphic, numeric and symbolic capabilities. It then covers the hierarchical construction of objects out of symbolic expressions, the definition of functions, the recognition of patterns and their efficient application, program flows and program structuring, and the.
Top of Page. It then covers the hierarchical construction of objects out of symbolic expressions, the definition of functions, the recognition of patterns and their efficient application, program flows and program structuring, and the